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Georgia Tech

 

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Detailed Course Information

 

Fall 2024
Sep 19, 2024
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Information Click the Schedule Type to find available offerings of the course on the Schedule of Classes.

CS 4795 - GPU Prog for Video Games
3-D graphics pipelines. Physically-based rendering. Game engine architectures. GPU architectures. Graphics APIs. Vertex and pixel shader programming. Post-processing effects. Deferred rendering.
0.000 OR 3.000 Credit hours
0.000 OR 2.000 Lecture hours
0.000 OR 3.000 Lab hours

Grade Basis: ALP
Dept/Computer Science Department

Restrictions:
Must be enrolled in one of the following Campuses:     
      Georgia Tech-Atlanta *

Prerequisites:
Undergraduate Semester level ECE 2035 Minimum Grade of C or Undergraduate Semester level ECE 2036 Minimum Grade of C or Undergraduate Semester level CS 2110 Minimum Grade of C or Undergraduate Semester level CS 2261 Minimum Grade of C

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Release: 8.7.2.4GT