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ECE 4795 - GPU Prog For Video Games |
3-D graphics pipelines. Physically-based rendering. Game engine architectures. GPU architectures. Graphics APIs. Vertex and pixel shader programming. Post-processing effects. Deferred rendering.
0.000 OR 3.000 Credit hours 0.000 OR 2.000 Lecture hours 0.000 OR 3.000 Lab hours Grade Basis: L Sch/Electrical & Computer Engr Department Restrictions: Must be enrolled in one of the following Campuses: Georgia Tech-Atlanta * Prerequisites: Undergraduate Semester level ECE 2035 Minimum Grade of C or Undergraduate Semester level ECE 2036 Minimum Grade of C or Undergraduate Semester level CS 2110 Minimum Grade of C or Undergraduate Semester level CS 2261 Minimum Grade of C |
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